It’s the social framing of the technology in the workshop that matters to me. So I agree with you but success is in being sure of the clarity of your workshop design and facilitation.

VR is excellent but it can be self-referential – the solipsism problem I mentioned. The time travel and personal transference aspects of the technology can go wrong.

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Sensory Design Consultant, usability researcher and workshop facilitator. www.linkedin.com/in/alastair-somerville-b48b368 Twitter @acuity_design & @visceralUX

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Alastair Somerville

Alastair Somerville

Sensory Design Consultant, usability researcher and workshop facilitator. www.linkedin.com/in/alastair-somerville-b48b368 Twitter @acuity_design & @visceralUX

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